8/27/2023 0 Comments Export model from unity as fbx![]() ![]() So I don't know how to change those settings. settings from the Assets tab but it also did not solve the issue. I also tried to import them from the Import new Asset. (I'm trying to work for a studio and they wanted me to create a mini prototype game.) After models sended to me, I put them to the Assets folder of Unity. I did not create the FBX models so I do not know how they exported. (And even though their GameObjects' Transform is correct after spawning) ![]() And it seems it is predefined and I could not find a way to change them.īecause I spawn (Instantiate) their prefabs during gameplay but even though the values of the Transform (position) in their prefab is 0 and even the code is correct, those 2 objects spawn to different locations because of this predefined Transform values. These Transform values belong to the FBX object instead of a GameObject from the Hierarchy. I imported FBX models, when I click those objects from Project tab, I see the values of Transform are different and can't be changed (The Transform values under Imported Object section in the Inspector tab). ![]()
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